Download The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition, by John M. Blain
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The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition, by John M. Blain
Download The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition, by John M. Blain
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Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics: Computer Modeling and Animation provides a single, comprehensive, up-to-date source for using Blender. It introduces the Blender features with examples and diagrams referenced to the graphical user interface (GUI), the arrangement of windows and panels containing the controls for operating the program.
In addition to revisions to match the most recent version of Blender, fresh examples have been added. The contents have been organized into a building-block fashion, presenting basic subjects such as textures and lighting in the early chapters before explaining their roles in more complex techniques such as fluid and smoke simulation in later chapters. The book also covers alterations that have been made to the GUI and significantly expands discussions of advanced features, enabling veteran and beginning users to take advantage of the full potential of Blender.
This book also has a companion website, www.silverjb.limewebs.com, offering supplementary material for using further advanced techniques once the concepts and methods presented in the book have been adequately mastered. These techniques include fracturing, building walls or obstacles that can be demolished, dynamic painting, and path animation.
Blender is a program in constant development, with new features being added progressively. This new edition of The Complete Guide to Blender Graphics gives detailed instruction on the latest version of the program. Using visual references and practical examples, it removes the frustration from the learning process in using the basic and advanced capabilities of Blender.
- Sales Rank: #51058 in Books
- Published on: 2016-05-16
- Original language: English
- Number of items: 1
- Dimensions: 9.30" h x 1.10" w x 7.70" l, .0 pounds
- Binding: Paperback
- 600 pages
About the Author
John M. Blain, Coffs Harbour, New South Wales, Australia
Most helpful customer reviews
0 of 0 people found the following review helpful.
Very Useful Book
By Rob
So far, I have not been disappointed. I have read the first chapter and have picked up a lot of useful tips. I am a beginner with Blender 2.77 and this release came out last month so I'm hoping it will cover a lot of current topics.
I haven't seen any parts mentioning the awesome new grease pencil features yet but I will keep this review updated as I go through it. So far I am completely satisfied with the purchase even though it was quite expensive. ( I will take good care of it in case I trade it in for someone else to enjoy as well.)
* update October 3rd 2016
I am still enjoying this wonderful book. Presently around chapter 5 and there are many things I have been able to learn and work with. I love the illustrations and find absorbing the software with a book very comforting. I also supplement this book with a video link Mr. Blain references early on. Very good together!
One of my reasons for getting this book is how much easier it is on my eyes reading a printed work. I look at monitors a lot and it's a nice break for my vision.
There is a great deal left for me to learn and I love the challenge this work brings. If it was too easy , I would quickly become bored. Too hard and I would feel overwhelmed and give up. This book is in my sweet spot. I really like the style of the author who makes me feel like he cares whether or not I understand his teaching method and it works for me perfectly.
0 of 0 people found the following review helpful.
Good for beginner. Good for expert.
By Amazon Customer
(At the time of writing this, Amazon erroneously lists this edition as having 232 pages. It actually has over 600 pages.)
I'm only a little way into it so far, but I have experience with learning other 3D modeling packages from books, and this book is very good at the job. It assumes no prior knowledge so it's good for beginning and building a strong foundation, but it also covers the software in enough breadth and depth that it will remain useful reference material even with general expertise. Everything is well illustrated (and in color.)
The only area it falls short for me is that there is no included CD or DVD containing tutorial setup/asset files. When outside assets are recommended, internet links are supplied. There is a price benefit from not including a disc, but I don't like the impermanence; those files will almost certainly still be available a year from now, but... they might not be. The tutorials are structured so that an outdated link for an asset is unlikely to bother you, but a trade-off seems to be that tutorials won't involve advanced complex scenes. For now this is not bad - it means the tutorials are "platonic ideals" that focus on each feature without distraction of unrelated complexity, but once I've mastered the software, there is also a realm of technical artistry and creative techniques I'll want to learn from seeing how different artists chose to approach various problems. That is really a topic for a different book. This book will get me from here to there, and remain valuable while I am there.
0 of 0 people found the following review helpful.
I've Seen That Page Already
By Steve Scott
This book has multiple same pages, it's like deja vu. You'll be reading the book and the exact same page will come up again a couple of pages later. It's an okay book but either they screwed it up in printing or they meant to print the exact same page a couple pages later.
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